Hello, I'm struggling with the problem. I'm writing a video player for Android 2.1. Most of the major parts of player are already developed. The only thing that left is blitting video data on the screen. What is the proper way to do this? Can I blit data directly to frame buffer? Or at least as low level as possible. The core I've written gives me YUV data. I could convert data to rgb and create a bitmap for each frame and then copy it to surface but i think it would be too slow.
Any help would be appriciated... Thanks -- Mateusz -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.

