Thanks,can you give me an example/Snippet on how to use Atlas Texture in openGL ES?
On Apr 13, 4:08 pm, Lance Nanek <lna...@gmail.com> wrote: > Put all the images needed for texturing all the faces into a single > texture. Then refer to coordinates inside the texture to use different > parts of it in different places. This is called an atlas texture. I > suppose it is also possible to draw the different parts in separate > draw calls with a different texture object bound, or to use a second > texture unit at the same time. > > On Apr 12, 1:15 am,kirtikaul <kirti.k...@wipro.com> wrote: > > > > > Hello, > > > Can anybody tell me how to apply apply different textures on different > > faces of acylinder?I am able to apply one texture which covers the > > wholecylinder.But I want one texture for each face. > > > Thanks in advance!!!- Hide quoted text - > > - Show quoted text - -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.