Thanks,can you give me an example/Snippet on how to use Atlas Texture
in openGL ES?

On Apr 13, 4:08 pm, Lance Nanek <lna...@gmail.com> wrote:
> Put all the images needed for texturing all the faces into a single
> texture. Then refer to coordinates inside the texture to use different
> parts of it in different places. This is called an atlas texture. I
> suppose it is also possible to draw the different parts in separate
> draw calls with a different texture object bound, or to use a second
> texture unit at the same time.
>
> On Apr 12, 1:15 am,kirtikaul <kirti.k...@wipro.com> wrote:
>
>
>
> > Hello,
>
> > Can anybody tell me how to apply apply different textures on different
> > faces of acylinder?I am able to apply one texture which covers the
> > wholecylinder.But I want one texture for each face.
>
> > Thanks in advance!!!- Hide quoted text -
>
> - Show quoted text -

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