That was AWESOME and really helps.
So it leaves me only with one last Question...How do I do a drawcircle
on the Overlay instead of Sending an icon?
Every example I see involves placing an image marker..I don't see any
examples for drawing
Do you have a snippet of how you draw into an itemizedoverlay so that
it doesn't clear as my method does?


On Apr 23, 1:22 pm, "~ TreKing" <treking...@gmail.com> wrote:
> On Fri, Apr 23, 2010 at 11:18 AM, Scott <scotthameis...@gmail.com> wrote:
> > If you don't mind i'm going to word this another way and see if I REALLY
> > UNDERSTAND.
>
> Let's do it.
>
> > If i were to send a drawable object..i.e. PNG icon like all the examples
> > the Overlay will accumulate them (add item)...
>
> The OverlayItem you send in addItem does NOT HAVE TO be an image, or any
> drawable item for that matter, though it usually is. It's just something
> with a position that can be represented on the map.
>
> > However...My Draw is done on a clean Slate ontop of the overlay...Basically
> > the overlay is cleaned out and refreshed with each item(icon) added
>
> Yes.
>
> > So the draw is cleaned on each additem...So If that is correct or close
> > to correct?
>
> Sort of. addItem just adds another OverlayItem to the collection of items.
> Calling draw, by default, simply draws all the items that are in the
> collection. When you add a new item it does invalidate the list causing a
> redraw.
>
> > Then am I to understand that itemized Overlays are just for icons,
>
> It's just a collection of things to place on a map, which are usually
> represented by icons. They can be whatever you want though.
>
> > or can i move my Draw to another location in this class,
>
> You don't want to be calling draw() on your own. This is called as necessary
> when the map view needs to be drawn (when you scroll, zoom, add new items,
> etc).
>
> > Like before the populate to make the circles accumulate and just send
> > a darn icon into additem whether I want an icon or not?
>
> I'm not sure what you said here.
>
> > IN OTHER WORDS Can i collect anything other than icons in an
> > itemized overlay?
>
> Yes, you can collect anything you want, as long as it's an OverlayItem. You
> can define your own OverlayItem class that has more properties attached to
> it besides the image and location. If you look at my website and
> screenshots, you'll see that I use the map to show bus and stop icons. The
> bus's in particular have a custom draw function that work similarly to what
> you're doing.
>
> I call super.draw() to draw the icon, then I iterate over the collection of
> items (each of which is a custom BusOverlayItem that has extra information)
> to do custom drawing to display a bus number and another image of an arrow
> that is oriented to show the bus direction.
>
> Draw is called ONCE for the one ItemizedOverlay (which represents the
> collection of buses) and I, in turn, handle drawing each individual bus.
>
> Make sense?
>
> ItemizedOverlay can get confusing because it's one Overlay object as far as
> the map is concerned, but is actually a collection of similar items treated
> uniformly. Just remember that when you're doing custom drawing on it you
> have to draw each individual item in the collection as necessary.
>
> ---------------------------------------------------------------------------­----------------------
> TreKing - Chicago transit tracking app for Android-powered 
> deviceshttp://sites.google.com/site/rezmobileapps/treking
>
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