I would like to create an animated surface view whose contents are "pluggable". A picture is worth many words, so I uploaded a quick architecture diagram of what I am trying to achieve. http://twitpic.com/1inr0q/full (hopefully this link goes through otherwise my post won't make much sense). Essentially its a surface view that calls an interface Renderer to draw the canvas on each frame, with the intention that the concrete implementation of the Renderer interface is provided by other applications.
I am trying to figure out how to do the following: 1. How do I load the concrete class that implements the Renderer interface in my pluggable surface view? 2. How do I let the concrete class that implements Renderer load resources from its own apk (essentially using its own context)? I am having a hard time getting my head around all the classloading/ resource loading issues involved here. Thanks, Nik -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en