Without introducing any new content - it makes it a very desirable
target for patching. A simple patch will make sure the date check
doesn't matter, and if you aren't introducing any new functionality,
then there isn't a real reason for the user to upgrade.

IMHO your just asking people to get fed up with the fake updates and
patch it.

-Tim

On May 10, 4:29 pm, niko20 <nikolatesl...@yahoo.com> wrote:
> Actually I think another pretty good solution is to simply put a date
> lock on the app, sort of how Astro works.
>
> What you do is make the app expire at a certain date. Before that date
> you release the next version with another lock moving forward. Maybe
> try a 2 or 3 month lock. Then when it does it simply asks the user to
> go to the market and update the app. If they are legit customers,
> that's easy, they just go an update it. But if they are pirated copies
> they wont be able to easily update it.
>
> -niko
>
> On May 10, 3:24 pm, niko20 <nikolatesl...@yahoo.com> wrote:
>
>
>
> > Well I will say one thing, if it was opened up, that would allow each
> > dev to make small code changes, so it would never be cookie cutter
> > then...however, I am not against that you are trying to make some
> > income from it, I mean you still did have to do the work.
>
> > -niko
>
> > On May 10, 10:06 am, dadical <keyes...@gmail.com> wrote:
>
> > > That argument assumes that I don't respond to those cracks with
> > > improvements to AAL that will make it more difficult! :)  Also, each
> > > app will need to be cracked individually, and I'm trying to work out
> > > some ways to make that a job that isn't cookie-cutter.  The point here
> > > is to get this past the pain threshold where it won't be worth the
> > > trouble for an app that is only a few bucks.
>
> > > This is fascinating stuff, but very, very non-lucrative.  I don't
> > > really want to engage in this game, but I don't see an alternative
> > > until it gets solved at the platform level.
>
> > > Given the lack of commercial interest (and the prodding of several
> > > smart devs), I've considered opening this up, but I'm not sure how to
> > > do that without it simply lowering the barrier for pirates.
>
> > > On May 10, 3:55 am, MobDev <developm...@mobilaria.com> wrote:
>
> > > > " It took several days (almost a week) for crackers
> > > > to decompile Screebl Pro and find a way to circumvent AAL.  Typically
> > > > it takes about 90 secs from the time that we publish to the market for
> > > > the various warez sites to start tweeting the location of the
> > > > download."
>
> > > > I was wondering, after the first crack-run they obviously will have
> > > > devised a crack-method, which means that every other app using AAL
> > > > will be cracked within 90 seconds till a new version is released... A
> > > > week of cracking will only be the case during the first attempt...
>
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