Dear Junde.

Your high score api looks great. Can I ask if it is secure, and how do
you ensure people cannot cheat?

Thanks!

On May 17, 8:13 am, "Junde (Scoreloop)" <jun...@gmail.com> wrote:
> Hi guys,
>
> This globalhighscores thing can be much easier, and free :)
>
> I'd like to introduce you to Scoreloop (www.Scoreloop.com), we're a
> cross-platform mobile social gaming enabler.
> We just launched our Android Social Gaming SDK. We have an advanced
> version with player challenges and coins, as well as a simple
> lightweight (but customisable) global scoreboard
> version that can be integrated very easily.. Along with the release
> comes an updated developer area to more easily configure game
> settings, and a new support forum/FAQ to assist with implementation.
> To download, just sign up atwww.Scoreloop.com/download
>
> Here's some screenshots of the integrations - a standard simplehigh
> scores template which you can customise, as well as a more advanced
> social gaming integration with challenges and 
> coins.http://androidforums.com/android-developers/79343-scoreloop-android-s...
>
> At the same time we'd also like to announce the addition of the
> MySpace SDK, so that you can now enable your users to connect to their
> MySpace social graph. To reward the first developers to integrate this
> functionality, MySpace is offering 1M ad impressions on their Android/
> iPhone App to the best social integrations with the MySpace support by
> June 30th.
>
> Our goal is to give game developers the tools and infrastructure they
> need to make better, more social games, in a fully customizable and
> modular way. With the public release of Core Social, every developer
> is now able to do just that.
>
> Here’s a brief list of some features you immediately have access to:
> - Global Leaderboards
> - Friend Finding
> - Social Network Publishing (MySpace/Facebook)
> - Social Discovery (Cross-Promotions / Friend Recommendations)
> - Player Challenges
> - Online Profiles
> - In-Game Currencies
> - Location Awareness
> - Achievements (iPhone only, soon Android)
> - Downloadable Content: Virtual Goods/Services (coming soon on
> Android)
>
> If you need any help or have any questions, please feel free to
> contact us directly.
>
> Thanks,
> Junde
> Business Development Managerwww.Scoreloop.com
>
> On May 16, 6:42 pm, ko5tik <kpriblo...@yahoo.com> wrote:
>
>
>
> > On May 15, 12:45 pm, Simone <simone.russ...@gmail.com> wrote:
>
> > > Is it possible for me to add this feature in my game? I just need a
> > > little storage space somewhere on the internet to put the names and
> > > scores of the best players.
> > > Anyone?
> > > Simone
>
> > You will need little more than  storage -  some kind of server
> > software
> > storing data and also some communication protocol for user handsets.
>
> > This could be tricky.
>
> > I implemented highscore  for my game recently
> > (http://www.yook.de/getlines)
>
> > I used:
> >  PicoWebRemoting to create REST-Service ( Just simple class with 2
> > methods -
> > push to push entry and pull top pull entries since some 
> > period:http://www.pribluda.de/lines-highscore/Highscore/pull?since=0)
>
> > On the client side you will need to parse JSON (native in android,
> > though I use my
> > library for databinding:http://github.com/ko5tik/jsonserializer)
>
> > Then you will have to find an answer to following questions:
> >    - how to prevent doulbe insertion ofhighscrores
> >    - how do you deal with lack of connectivity
> >    - when do you pull highscore data from server to device
> >    - how do you secure your service  from pranksters inserting  bogus
> > entries
> > (no credentials stored in APK are secure)
>
> > So you may choose to go for some embeddable highscore service
> > (there are some - grok this list) instead doing everything yourself
>
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