Hello,

I'm working on an OpenGL ES game using the NDK. My min SDK version is
1.6. I have created an OpenGL Es 1.0 renderer in Java and am calling a
native JNI method in that renderloop.

The problem I'm having is that it seems that the resolution of the
rendering context is limited. When using the emulator I'm getting a
rendering canvas of 480x320, which is fine. Now; when I use my HTC
Desire I am only getting a canvas of 533x320 while the native
resolution of this phone is 800x480px.

Does anyone have any ideas on how to solve this?

Thanks in advance.

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