Hello, I'm working on an OpenGL ES game using the NDK. My min SDK version is 1.6. I have created an OpenGL Es 1.0 renderer in Java and am calling a native JNI method in that renderloop.
The problem I'm having is that it seems that the resolution of the rendering context is limited. When using the emulator I'm getting a rendering canvas of 480x320, which is fine. Now; when I use my HTC Desire I am only getting a canvas of 533x320 while the native resolution of this phone is 800x480px. Does anyone have any ideas on how to solve this? Thanks in advance. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en