Did not realize the first time i read this that this is at the Android 
developers expense. Since I do not agreed with the sentiment of the original 
poster please disregard my statement saying that this was a good idea. 

On Mar 12, 2009, at 6:37 PM, Incognito <androind...@yahoo.com> wrote:

Great idea! Let's see who finishes first.

On Mar 12, 2009, at 5:10 PM, Stoyan Damov <stoyan.da...@gmail.com> wrote:


I'm wondering, would you devs pay me $0.99 for a game titled iTorture,
where you get to pick from various fictional cartoon-like Google
support employees and torture them with different weapons ;)
Hey, don't you dare steal that idea, I've just created the project in Eclipse ;)

Cheers

On Thu, Mar 12, 2009 at 10:31 PM, Alexander Maxwell <okthat...@gmail.com> wrote:


On Thu, Mar 12, 2009 at 14:03, Stoyan Damov <stoyan.da...@gmail.com> wrote:

Searching for Bobby Kolev yields his LinkedIn profile, he's the
president of Beiks LLC, and his apps for Android are:

http://www.cyrket.com/search?q=beiks

;)

Looking at the sales I can see why he's not happy. The 24hr period is
the killer IMVHO for this kind of games.

Cheers


Here's a good reason Netwalk was doomed almost from the start:
http://www.cyrket.com/package/org.hermit.netscramble


Plus, as to the game that free app was based on:
"KNetwalk is distributed under the terms of the GNU General Public License
(GPL), "
(http://games.kde.org/game.php?game=knetwalk )

The user-base of the G1 is highly likely to be aware of or involved in
open-source development, so trying to make money on a game largely similar
to one released under GPL would be difficult.(It's also a bit much of a
price for an Android game, at least currently.) When I saw this happen on
the Market, I did feel sympathy for the developer, but really it just made
me shrug and think "C'est la vie".....Reminds me of Linspire, and also their
attempt to charge for access to their Click 'N Run APT service. Decent
logic, just not the right kind of market with which it would ever be
popular.

Bottom line is that development for paid apps on Android is a largely
different animal than developing for markets like the iPhone, and I think
the Return Policy exhibits this. Perhaps there a quiet wisdom here - how
many Fart apps are there on the market currently? Likely playing off of the
iPhone's success with such apps, these are obviously not innovative
development, but gimmicks; and gimmicks rarely have lasting value, and have
little long term use.

If a dev comes out with something useful (as in "serving a beneficial
purpose") on the Android market, it should meet with much more success than
if they were to release something simply amusing. I see that as the logic
behind the Return Policy.











      


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