I was of course speaking tongue in cheek. The Splatting has had 250
people buy it over 3 weeks---  but I put up a lite version of it...
and almost overnight 7000 people tried it. Why didn't that many try
the first version? (not necessarily buy--- but just try)

On Mar 31, 1:15 pm, cnordvik <[email protected]> wrote:
> >The userbase just needs to be much much larger before that's going to
> >take off significantly.
>
> Well according to some previously quoted numbers, there are 1 million
> Android devices out there. Our football application just reached 50(!)
> paid downloads with a 4.56 rating. I have 3 returns so far so that's
> not an issue for me. How many Android devices do we need before
> someone starts paying for the apps out here? 10 million? 100 million?
>
> I really believe that it's the Android Market that is the main problem
> here with all it's issues (lack of screenshots, lack of well-known
> payment method (paypal anyone?) ++). I'm pretty sure we will have
> better luck with the Ovi Store as it is now...
>
> I have friends who bought an application that shows the current week
> number for 0.99$ on the iPhone. Not exactly a killer app...
>
> Christerwww.mobilefootie.com
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/android-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to