Either write good apps to lure people in, or give away free Android devices
as a loss leader to selling apps. 

Al.
---

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-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Evil Mushroom Lord
Sent: 02 April 2009 14:30
To: Android Discuss
Subject: [android-discuss] Re: The Android Market is a churn machine


Stoyan--- that is exactly the vicious cycle I'm theorizing.
"users might be waiting for the better apps and games and won't buy what's
available. On the other hand, if the Market doesn't prove itself as a decent
revenue source, no one will develop those better apps and games. "

So, how to break the cycle?

~Evil Mushroom Lord

Mushroom Wars: The Splatting
On the android market now!
http://www.evilmushroomempire.com/splat/screenshots.html


On Apr 2, 8:23 am, Stoyan Damov <[email protected]> wrote:
> On Thu, Apr 2, 2009 at 3:31 PM, Blake B. <[email protected]> wrote:
>
> > I'm not sure I would make a big deal about an average of 40 vs 37, 
> > definitely not enough to throw out a dramatic term like "churn 
> > machine".  Those aren't far apart statistically.
>
> > Besides, Market apps were all free for so many months that I'm 
> > surprised the gap is not larger.  Maybe Al's point about storage 
> > space is keeping the gap closer, I know it has affected my d/l 
> > decisions at times...
>
> It might not be just the lack of space.
> Perhaps it's a classic catch 22 for both users and developers at the 
> moment - users might be waiting for the better apps and games and 
> won't buy what's available.
> On the other hand, if the Market doesn't prove itself as a decent 
> revenue source, no one will develop those better apps and games.



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