This isn't really a support forum; it's more of a "talk about marketing
apps and complain about the Google Market" forum.

That said, I would simply write the sound data into a buffer at
appropriate offsets, and then write it as a WAV format. Google for how
the WAV format is structured. It's pretty simple. No idea if there's a
solution where Android will magically do it for you.

Tim

On 9/20/2011 9:49 AM, Raj wrote:
> Hello all,
> I googled a lot for this and went through all possible forums but I
> couldn't find any solution so I thought of giving it a last try here.
> Coming back to the point-
>
> In my app, I am playing some sounds on click of buttons. What I want
> to do is whenever the users clicks on those buttons in any tempo it
> should play (like a piano) and also that sound stream must get stored
> somewhere so as to record the sounds that were played. The only
> solution I found till now is using
>
> MediaRecorder.AudioSource.MIC
>
> But, this records the stream with the surroundings sounds also
> (because it is recording the sound that comes from speakerphone. Won't
> work in case of headphones.)
> So, please give me a solution for this. Thank you in advance.
>
> __
>
> Regards,
> Rajkiran Bande.
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