Thank you very much! Do you mean if using pmem(or fb), It will bypass the overlay interface ?
According to me implement a hardware overlay interface base on general fb driver is OK. /hardware/libhardware/include/hardware/overlay.h Now many processor have several display plane , such as S3C6400 , Omap , IMX.... For the 2nd display plane , the interface between kernel space and user space can be fb driver or v4l2 output driver. Even it is fb driver , It also can give some special IOCTL to do some function such as rotating, mirror , scaling . On Jan 23, 8:07 am, Dave Sparks <[email protected]> wrote: > We plan to support 2 hardware abstractions for video pipeline display: > pmem and overlay. > > It seems to me that #2 and #3 are the same thing in terms of hardware > abstraction. The only difference between them is whether there is > hardware support for blitting, rotating, scaling, color-conversion, > etc. In the Android model, this is an abstraction inside the > SurfaceFlinger and has no bearing on the video pipeline. > > Of course, you always have a choice to do your own implementation that > uses a completely different paradigm. We're hoping to make this easier > soon with better abstraction in the OpenCore sinks and sources. > > On Jan 21, 5:48 pm, hanchao3c <[email protected]> wrote: > > > Hi Spark. > > It seems current overlay interface can implemented by using these > > driver > > 1. v4l2 output > > 2. pmem > > 3. general fb. > > > According to yourself , which do you prefer ? > > > On Jan 22, 3:37 am, Dave Sparks <[email protected]> wrote: > > > > Yes, the intention with the overlay interface is to be able to support > > > V4L2 and other overlay hardware. > > > > On Jan 21, 1:02 am, hanchao3c <[email protected]> wrote: > > > > > The hardware interface is continue changeing in cupcake branch. > > > > > The hardware overlay interface has some changes now . > > > > > libhardware/include/hardware/overlay.h > > > > > Sample Code : > > > > hardware/libhardware/modules/overlay/overlay.cpp > > > > > # The main change list: > > > > 1. overlay_device are separated as overlay_control_device and > > > > overlay_data_device > > > > 2. Data path : remove the swapBuffers , getOffset and getMemory > > > > Add the dequeueBuffer and overlay_buffer_t ! > > > > > The old interface is designed for using for pmem, which is like a fb > > > > driver. > > > > > The new interface is more nature for using v4l2 output driver. > > > > > Do it mean v4l2 output driver will be the common item for Android ? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "android-framework" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-framework?hl=en -~----------~----~----~----~------~----~------~--~---
