I'm not familiar with the process - our internal development is
different, so it hasn't been something I've had to worry about.

Maybe someone else can help?

On Jan 26, 3:10 pm, Archer <archerstark...@gmail.com> wrote:
> Thank you for the response, Dave.
>
> If I compile the cupcake for G-1, how do I turn on the hardware
> accelerated open GL? It seems that the file libhgl.so has to be copied
> from an existing phone and added to the compiled image. Are there
> anything else need to be done?
>
> Thanks,
> Archer
>
> On Jan 26, 12:14 pm, Dave Sparks <davidspa...@android.com> wrote:
>
> > I just checked in a change into our internal tree this morning that
> > moves just a few functions that are specific to the pmem
> > implementation into a separate subclass. This change should be go out
> > in the next batch migration within 2-3 days.
>
> > With this change, the generic MIO will use the OpenCore codecs, color
> > convert to RGB565 and push the buffers to SurfaceFlinger. It also
> > falls back to this behavior if you are running device specific code in
> > the emulator.
>
> > If you want a hardware specific module, you create a subclass of
> > AndroidSurfaceOutput and a factory function to create it and include
> > it in a new library called "libopencorehw.so". When PlayerDriver
> > constructs the video MIO, it dlopen's the hardware library and calls
> > the factory function to create the MIO. If any of those steps fails,
> > it falls back to the generic MIO.
>
> > On Jan 26, 11:42 am, Archer <archerstark...@gmail.com> wrote:
>
> > > Hi Dave,
>
> > > Is there any new update about this hardware abstraction? Is it
> > > available soon?
>
> > > So right now, by default the generic MIO is being used. then is
> > > hardware accelerated rendering (and color conversion) still enabled
> > > with generic MIO? Or it is completely independent?
>
> > > Thanks,
> > > Archer
>
> > > On Jan 20, 8:24 am, Dave Sparks <davidspa...@android.com> wrote:
>
> > > > Yes, we are providing hardware abstraction for video sink and adding
> > > > support for video overlays.
>
> > > > On Jan 20, 3:53 am, Freepine <freep...@gmail.com> wrote:
>
> > > > > oh? for hardware overlay?
>
> > > > > 2009/1/20 hanchao3c <hancha...@gmail.com>
>
> > > > > > It seem video MIO has add a new impl too
>
> > > > > > I think Spark should know it .
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