You want to use the push buffer interface. Look at external/opencore/ android/android_surface_output.cpp
On Feb 9, 4:19 am, [email protected] wrote: > Hi, > In cupcake code EGLDisplaySurface opens /dev/graphics/fb0 framebuffer. > My requirement is I have to open one more device node for video > rendering and use copybit engine to render the YUV data. where can i > open one more framebuffer? how to switch between the framebuffer? > > regards --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "android-framework" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-framework?hl=en -~----------~----~----~----~------~----~------~--~---
