There are a lot post-processing especial in audio, as
Equalization ,Mutichannel down mixer. Typically It should provide a
interface to user to select which post-processing and the parameters
for the post-processing. If we put them in MIO, It will be hard to
dynamically control whether load a post-processing node.

On 3月31日, 下午3时51分, rktb <[email protected]> wrote:
> There is technically no limit to the number of nodes that can be
> managed. So far, we have not envisioned the player engine directly
> marshall more than 3 nodes. However, you may take the case of the
> streaming in which we use the streaming manager node. This node in
> itself manages 4 other nodes. So, in effect, the player engine has 6
> nodes that it is working with.
>
> It would depend on the usecase to decide whether the engine directly
> needs to control a node, or whether an existing node can share the
> burden. For a case of post-processing, maybe the MIO itself can deal
> with it. We can discuss more if you provide further details.
>
> -Ravi
>
> On Mar 31, 12:42 am, waterblood <[email protected]> wrote:
>
>
>
> > Hi All,
>
> >    Currently, all playback pipelines in OpenCORE Engine are three
> > nodes mode(ParserNode-->DecNode-->SinkNode). I just wonder if adding
> > some post process node to pipeline, whether the engine can works in
> > that way?
>
> > Best Regards
> > Guoyin Chen- 隐藏被引用文字 -
>
> - 显示引用的文字 -
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"android-framework" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/android-framework?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to