In current GLSurfaceView code,seems it will directly render to the surface buffer and then SurfaceFlinger will compose it to display.
My question is: Which type of surface is actually created in surfaceflinger? Layer or layerBuffer? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "android-framework" group. To post to this group, send email to android-framework@googlegroups.com To unsubscribe from this group, send email to android-framework+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-framework?hl=en -~----------~----~----~----~------~----~------~--~---