I just forgot to mention. flicker appears when i touch the screen and
move it right/left, open browser, OpenGL an another apps which is
graphical intentionally. But in home screen, there's no flicker at
all. Is this Flickering issue just like on Armadillo ? let me know
please!
Ruckuus

On Apr 11, 7:30 pm, ruckuus <[EMAIL PROTECTED]> wrote:
> Hi,
> Actually my mxcfb.c seems to be already patched (2.6.22.6 kernel
> version). So i can't apply that patch. I can't see lines that's
> supposed to be replaced.
> Ruckuus
>
> On Apr 11, 3:43 pm, kojiran <[EMAIL PROTECTED]> wrote:
>
> > Try this patch.
>
> > drivers/video/mxc/mxcfb.c
>
> > +static int mxcfb_set_par(struct fb_info *fbi)
> > +{
> > +       return 0;
> > +}
> > +
> >  /*
> >   * Set framebuffer parameters and change the operating mode.
> >   *
> >   * @param       info     framebuffer information pointer
> >   */
> >  static int
> > -mxcfb_set_par(struct fb_info *fbi)
> > +mxcfb_set_par_init(struct fb_info *fbi)
> >  {
> >         int ret;
> >         bool use_iram = false;
> > @@ -281,12 +286,15 @@
> >                                 fbi->var.xres, fbi->var.yres,
> >                                 fbi->var.xres_virtual,
> >                                 IPU_ROTATE_NONE,
> > -                               fbi->fix.smem_start, fbi->fix.smem_start, 
> > 0, 0);
> > +                               fbi->fix.smem_start,
> > +                               fbi->fix.smem_start +
> > +                               (fbi->fix.line_length * fbi->var.yres),
> > +                               0, 0);
>
> > -       ipu_select_buffer(mxc_fbi->ipu_ch, IPU_INPUT_BUFFER, 0);
> > -
> > -       if (fbi->fbops->fb_blank)
> > -               fbi->fbops->fb_blank(mxc_fbi->blank, fbi);
> > +       if (mxc_fbi->blank == FB_BLANK_UNBLANK) {
> > +               ipu_select_buffer(mxc_fbi->ipu_ch, IPU_INPUT_BUFFER, 0);
> > +               ipu_enable_channel(mxc_fbi->ipu_ch);
> > +       }
>
> >         return 0;
> >  }
> > @@ -721,7 +729,7 @@
>
> >         if ((info->var.xoffset == var->xoffset) &&
> >             (info->var.yoffset == var->yoffset)) {
> > -               return 0;       // No change, do nothing
> > +//             return 0;       // No change, do nothing
> >         }
>
> >         y_bottom = var->yoffset;
> > @@ -1227,7 +1235,7 @@
> >         /* Overlay is blanked by default */
> >         mxcfbi->blank = FB_BLANK_NORMAL;
>
> > -       ret = mxcfb_set_par(fbi_ovl);
> > +       ret = mxcfb_set_par_init(fbi_ovl);
> >         if (ret < 0) {
> >                 goto err_ovl_3;
> >         }
> > @@ -1325,7 +1333,7 @@
> >         mxcfb_drv_data.suspended = false;
> >         init_waitqueue_head(&mxcfb_drv_data.suspend_wq);
>
> > -       ret = mxcfb_set_par(fbi);
> > +       ret = mxcfb_set_par_init(fbi);
> >         if (ret < 0) {
> >                 goto err_3;
> >         }
>
> > On 4月11ζ—₯, 午後5:12, ruckuus <[EMAIL PROTECTED]> wrote:
>
> > > Hi,
> > > I successfuly port android on my board (phyCORE i-MX31) with 2.6.22
> > > kernel. Now i am fighting with the flickering. Is there any clue ?
> > > Ruckuus
> > > On Apr 7, 9:55 pm, Akio <[EMAIL PROTECTED]> wrote:
>
> > > > you can goto here to see the detail of what I 
> > > > done.http://androidzaurus.seesaa.net/article/90045743.html
>
> > > > right now, I'm thinking how to provide calibration information
> > > > integrate into mxc_ts.c. If any good approach, please let me know.
> > > > if some one find how to improve the code, please let me know or drop
> > > > me a mail :)
>
> > > > BTW, the other points are platform_driver and input_report_key. If I
> > > > wrong, please show me. after add those code, I can make the
> > > > touchscreen work, but not very well.
>
> > > > If some one can provide me a function to do calibration, I'll very
> > > > happy to do integration :)
>
> > > > ruckuus, how about the bsp20071219 for i.mx31?
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