Thanks Chinmay for the info. On Thu, Sep 13, 2012 at 3:08 PM, Chinmay V S <cvs...@gmail.com> wrote:
> Some of the build steps can exceed the address space of 32-bit processes. > e.g. handling the entire set of *.java source files in a single pass. Thus > one might run into build errors due to the limitations of the 32bit system. > This was rare in the days of FroYo. Starting with GB the recommended build > environment has been 64-bit. > > This does NOT mean that 32bit systems cannot compile Android. They CAN. In > fact several people have successfully built plain-vanilla Android on 32-bit > systems (google for patches to bypass the check in the Android > build-system). But with any additional framework customisations on your > part, you run the risk of exceeding the 32-bit limit of processes during > the build. Hence 64-bit systems are recommended. > > A thread discussing this in detail can be found here: > > https://groups.google.com/forum/?fromgroups=#!topic/android-building/RPW0njAn9lo > > > On Thu, Sep 13, 2012 at 2:44 PM, Prabagaran Thangavel < > prabagara...@gmail.com> wrote: > > > > Hi all, > > > > I have a doubt. > > > > Android version from GB requires 64 bit machine to build. But the target > board(eg.. pandaboard) is 32 bit. > > My host is also 32 bit machine. Then why it requires 64 bit machine for > building. > > > > Someone provide me the pointers. > > > > Thanks and Regards, > > Prabagaran. > > > > -- > > unsubscribe: android-kernel+unsubscr...@googlegroups.com > > website: http://groups.google.com/group/android-kernel > > > -- > regards > CVS > > -- > unsubscribe: android-kernel+unsubscr...@googlegroups.com > website: http://groups.google.com/group/android-kernel > -- unsubscribe: android-kernel+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-kernel