Thanks Chinmay for the info.

On Thu, Sep 13, 2012 at 3:08 PM, Chinmay V S <cvs...@gmail.com> wrote:

> Some of the build steps can exceed the address space of 32-bit processes.
> e.g. handling the entire set of *.java source files in a single pass. Thus
> one might run into build errors due to the limitations of the 32bit system.
> This was rare in the days of FroYo. Starting with GB the recommended build
> environment has been 64-bit.
>
> This does NOT mean that 32bit systems cannot compile Android. They CAN. In
> fact several people have successfully built plain-vanilla Android on 32-bit
> systems (google for patches to bypass the check in the Android
> build-system). But with any additional framework customisations on your
> part, you run the risk of exceeding the 32-bit limit of processes during
> the build. Hence 64-bit systems are recommended.
>
> A thread discussing this in detail can be found here:
>
> https://groups.google.com/forum/?fromgroups=#!topic/android-building/RPW0njAn9lo
>
>
> On Thu, Sep 13, 2012 at 2:44 PM, Prabagaran Thangavel <
> prabagara...@gmail.com> wrote:
> >
> > Hi all,
> >
> > I have a doubt.
> >
> > Android version from GB requires 64 bit machine to build. But the target
> board(eg.. pandaboard) is 32 bit.
> > My host is also 32 bit machine. Then why it requires 64 bit machine for
> building.
> >
> > Someone provide me the pointers.
> >
> > Thanks and Regards,
> > Prabagaran.
> >
> > --
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> > website: http://groups.google.com/group/android-kernel
>
>
> --
> regards
> CVS
>
> --
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>

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