Hi all. I'm working on integration of a vendor's hardware GLES with
Android and it mostly works. But applications like "surface view
overlay" from ApiDemos draws 2D elements over GL surface and I got
stupid flickering because both surfacefinger and an application tries
to swap it's buffers. It looks like I should somehow compose surfaces
but I can't do that without knowledge about windows Z-order. I haven't
found any useful information in egl_native_window_t structure so I
just ignore it when it comes as an argument to eglCreateWindowSurface.
So how does agl or hgl handle windows order?
P.S. I'm still on cupcake, but it looks like the only big difference
from the last releases is the texture storage...

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