On Aug 9, 6:46 am, kristianlm <kristianl...@gmail.com> wrote:
> Hi,
>
> As I was recently looking into a scripting language feasable for
> Android. Scripting in this context means having your android-app
> execute parsed code, like if you want user-supplied AI scripts in your
> game.
>
> There exists a scripting-layer implemented 
> athttp://code.google.com/p/android-scripting/,
> but the popular language Lua seems to not be supported.

AFAIK,Lua is the first language android-scripting(now SL4A)
implemented.Have you ever try it?

>
> So I went ahead and put Lua's Java-port into my android-project and
> gave it a try. Performance is of course slow compared to a computer,
> but I think it's still very exciting to have the functionality into my
> games. A quick a rough performance estimation:

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