On Aug 9, 6:46 am, kristianlm <kristianl...@gmail.com> wrote: > Hi, > > As I was recently looking into a scripting language feasable for > Android. Scripting in this context means having your android-app > execute parsed code, like if you want user-supplied AI scripts in your > game. > > There exists a scripting-layer implemented > athttp://code.google.com/p/android-scripting/, > but the popular language Lua seems to not be supported.
AFAIK,Lua is the first language android-scripting(now SL4A) implemented.Have you ever try it? > > So I went ahead and put Lua's Java-port into my android-project and > gave it a try. Performance is of course slow compared to a computer, > but I think it's still very exciting to have the functionality into my > games. A quick a rough performance estimation: -- unsubscribe: android-porting+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-porting