Hi,

I'm newbie in android. I'm trying to port application that uses /dev/
graphics/fb0. From my first test it looks like that some other
application write to frame buffer (I guess surface flinger).

And here are my questions:

1. can I somehow configure Surface Flinger to stop writing into frame
buffer?
2. perhaps it is better to create second frame buffer? In this case
how to force surface flinger to display it? Do I have to use
SurfaceView::onDraw and copy data from second frame buffer into
Picture (and then draw it on canvas)?

Thanks,

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