any suggestions will be great help for me..

On Dec 2, 7:49 pm, Nilly <ni...@oriolesoftware.com> wrote:
> I am using froyo.
>
> I have
> libGLES_android.so
> but this is software implementation right provided by android?
>
> /system/lib/egl has
> libGLES_android.so
> libEGL_imx51.so
> libGLESv1_CM_imx51.so
> libGLESv2_imx51.so
>
> and my egl.cfg is
> 0 1 imx51
> 0 0 android
>
> I am thinking I am not running on hardware opengles b'cos i have very
> odd timing for uploading texture and draw , swap buffers.
> Also Surface flinger logs while booting ..
>
> I/SurfaceFlinger( 2060): EGL informations:
> I/SurfaceFlinger( 2060): # of configs : 35
> I/SurfaceFlinger( 2060): vendor    : Android
> I/SurfaceFlinger( 2060): version   : 1.4 Android META-EGL
> I/SurfaceFlinger( 2060): extensions: EGL_KHR_image EGL_KHR_image_base
> EGL_KHR_image_pixmap EGL_ANDROID_image_native_buffer
> EGL_ANDROID_swap_rectangle EGL_ANDROID_get_render_buffer
> I/SurfaceFlinger( 2060): Client API: OpenGL ES
> I/SurfaceFlinger( 2060): EGLSurface: 5-6-5-0, config=0x0
> E/libEGL  ( 2060): eglSetSwapRectangleANDROID:1783 error 3008
> (EGL_BAD_DISPLAY)
> I/SurfaceFlinger( 2060): flags     : 00100000
> W/SurfaceFlinger( 2060): ro.sf.lcd_density not defined, using 160 dpi
> by default.
> I/SurfaceFlinger( 2060): OpenGL informations:
> I/SurfaceFlinger( 2060): vendor    : Advanced Micro Devices, Inc.
> I/SurfaceFlinger( 2060): renderer  : AMD Z430
> I/SurfaceFlinger( 2060): version   : OpenGL ES-CM 1.1
> I/SurfaceFlinger( 2060): extensions: GL_AMD_compressed_3DC_texture
> GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor
> GL_ATI_compressed_texture_atitc GL_ATI_texture_compression_atitc
> GL_OES_blend_equation_separate GL_OES_blend_func_separate
> GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture
> GL_OES_compressed_paletted_texture GL_OES_draw_texture
> GL_OES_extended_matrix_palette GL_OES_EGL_image
> GL_OES_EGL_image_external GL_OES_framebuffer_object
> GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite
> GL_OES_read_format GL_OES_stencil_wrap GL_OES_texture_cube_map
> GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat
> I/SurfaceFlinger( 2060): GL_MAX_TEXTURE_SIZE = 2048
> I/SurfaceFlinger( 2060): GL_MAX_VIEWPORT_DIMS = 2048
> I/imx5x.gralloc( 2060): PMEM GPU enabled, size:33554432, phys
> base:ac000000
>
> Regards,
> Niral
>
> On Dec 3, 8:00 am, Chih-Wei <cwhu...@linux.org.tw> wrote:
>
>
>
>
>
>
>
> > Which version of Android are you working on?
> > libhgl.so is the the old name in 1.x.
>
> > In 2.x it is changed to libGLES...
> > and uses egl.cfg as the config file.
> > Since you have them,
> > I think you are working on 2.x.
> > So don't worry about libhgl.so.
>
> > Besides these opengl libs, you still
> > a gralloc library to init your framebuffer properly.
> > It locates in /system/lib/hw/gralloc.<target>.so
> > If you don't have it, you need to write one.
>
> > On 12月2日, 下午12時54分, Nilly <ni...@oriolesoftware.com> wrote:
>
> > > Hi All,
>
> > > I am working to get hardware opengles up on my freescale board imx51.
>
> > > I have
> > > libEGL_imx51.so
> > > libGLESv1_CM_imx51.so
> > > libGLESv2_imx51.so
>
> > > and my egl.cfg is
> > > 0 1 imx51
> > > 0 0 android
>
> > > So will all this libraries suffice to run opengles in hardware mode?
> > > B'cos I have read every where that we need separate libhgl.so to get
> > > opengles run in hardware.- Hide quoted text -
>
> > - Show quoted text -

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