I am using a samsung galaxy s2 and I am doing a glReadPixels operation with this parameters:
glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); But this is taking more than one second to be performed. So, I think that it's doing some kind of cast from "something" to GL_UNSIGNED_BYTE. As I don't know how the OpenGL system is initialized (the framebuffer layout), I also don't know the values that I have to use in the function in order to avoid the casting. Thanks, -- unsubscribe: android-porting+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-porting