Hi, I need to know what causes a Surface object's method isValid() to return true or false. Going through the code, I can see that isValid() actually checks whether the surface has a certain texture holder, however, I couldn't find what OR who creates that texture and what is its purpose in the first place. The way I see it a surface (or any object for that matter) should be valid the moment you allocate enough memory for it, but the Android view hierarchy thinks otherwise. My question is this: Is relayoutWindow() the only method that would provide me with a valid surface? and if not, how else does a surface turn from being valid to invalid?
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