The audio input HAL normally runs on the same thread as RecordThread (it is 
called by RecordThread),
so I think this is OK.  But I will ask others to confirm.

On Tuesday, April 28, 2015 at 8:29:48 PM UTC-7, Hongyan wrote:
>
> I have a question about the preprocessing effects integration model in 
>
> current audio framework, could anyone help on?
>
>  
>
>  
>
>  
>
>  Currently Android provided 3 kinds of preprocessing effects: 
>
>  AEC/NS/AGC and they’re wrapped into libaudiopreprocessing.so
>
>  
>
>  When App(Eg: Hangout) created such kind effects (type == what defined 
>
>  in libaudiopreprocessing.so), effects will  be created and then handle 
>
>  will passed to HAL for further processing.
>
>  
>
>  
>
>  
>
>  SO maybe audio flinger should not call process_l function anymore for 
>
>  PRE or PROC effects, right? because they’re suppose to be handled in HAL.
>
>  
>
>  
>
>  
>
>  But in bool AudioFlinger::RecordThread::threadLoop()
>
>  
>
>  
>
>  
>
>  size_t size = effectChains.size();
>
>  
>
>          for (size_t i = 0; i < size; i++) {
>
>  
>
>              // thread mutex is not locked, but effect chain is locked
>
>  
>
>              effectChains[i]->process_l();
>
>  
>
>          }
>
>  
>
>  
>
>  
>
>  All of effects will be processed no matter if it’s PRE or PROC, so 
>
>  it’s possible both HAL and Audioflinger called the process function. 
>
>  It’s not expected. Is't a bug? 
>

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