Micthell,
Today I had kind of looked into NEATs code for Win, I was surprised to see they have heavily used C++ STL(Standard Template Library), for me surprise comes since in ANNEvolve we always insisted on only C, particularly for speed, but NEAT being similar S/W uses STL and that makes it very easy.
Actually I would like to use STL in all the subsequent projects but I am as concerned about the speed as others are. STL makes it very easy to work with complex data structure and most of the times it comes out that STL implementation is faster than our own implementation.
Take for example, If I would need to store the whole Net including the Fan-out sets for each node, STL will really make it easy.
Also STL makes things much more modular and easy to understand(offcourse if you know STL). I would like to upload the program which I have written which creates Nets topology for an SCRA for a given range of values. That does all its work with STL, that offcourse was written to make those formulas for SCRA...
May be that would be a easy starting point to know about STL for those of us who are new to it. I need some help in this regard.
Any body can just enumerate the basic steps of SVN to upload the code.
like command sequence.
Mithcell at present I am also stuck with problem of crossover. Crossover has to occur between two different kinds of Nets, so I was thinking about them as to the "How-to's". Yesterday I kind of figured out that the most of changes has to take place in
Evolve.c and Neuron.c, play.c remains the same, 4play.c might have to change I am not sure, I'll look into that.
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Any body can just enumerate the basic steps of SVN to upload a new code into a seperate directory(new) called SCRA.
Like just the command sequences.
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Regards
Nataraj Chakraborty
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