Have some bad news to report about this task. With some quick benchmarking,
it appears to significantly increase my build times. I noticed that your
run() method in AntSoundPlayer has the following:
while( true ) {
}
I replaced that with the following to make it a bit more efficient.
while( true ) {
try {
Thread.sleep(1000);
} catch( InterruptedException ex ) {
}
}
Didn't know if this was committed yet, so I didn't figure a patch was in
order. Perhaps there was some reason having to do with the sound playing
code that this kind of loop wouldn't work?
K.C.