On 5/24/06, Luke J Crook <[EMAIL PROTECTED]> wrote:
> There are a whole set of functions in util-sdl that do almost the same
> thing:
<snip>
> I left all of these in as I feel that the group will want to provide
> feedback and settle on:
>  - a) Either a subset of these functions/macro, or
>  - b) The creation of a couple of 'super' functions that do everything

Ok, it's all about finding the right abstracion level I guess. Which brings
me to my next question.

If my understanding is correct sdl.lisp is at the same abstracion-level
as SDL itself. util-sdl.lisp is one level higher, but still low enough not
to "exclude" anyone (stuff like put-pixel and bliting functions). Then
there's a possibility of a third level of abstracion. I guess something
similar to pygame (www.pygame.org) and SDLdotnet. Is this correct?

If it is then I'd really like to help create that high-level library.
I've allready
written a sprite (surface + rect in one) class and some methods on it,
and I'm writing an animation class as well.

Rune Nesheim
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