On 5/24/06, Luke J Crook <[EMAIL PROTECTED]> wrote: > There are a whole set of functions in util-sdl that do almost the same > thing: <snip> > I left all of these in as I feel that the group will want to provide > feedback and settle on: > - a) Either a subset of these functions/macro, or > - b) The creation of a couple of 'super' functions that do everything
Ok, it's all about finding the right abstracion level I guess. Which brings me to my next question. If my understanding is correct sdl.lisp is at the same abstracion-level as SDL itself. util-sdl.lisp is one level higher, but still low enough not to "exclude" anyone (stuff like put-pixel and bliting functions). Then there's a possibility of a third level of abstracion. I guess something similar to pygame (www.pygame.org) and SDLdotnet. Is this correct? If it is then I'd really like to help create that high-level library. I've allready written a sprite (surface + rect in one) class and some methods on it, and I'm writing an animation class as well. Rune Nesheim _______________________________________________ application-builder mailing list application-builder@lispniks.com http://www.lispniks.com/mailman/listinfo/application-builder