Anthony Fairchild wrote: > Now with those changes, I'm still having trouble getting my game to > work. I can get the game window to show, but mouse clicks and key > presses do not work. Regarding cocoahelper, the website states: > > > I'm using Lispworks Pro 5.0.2 on an Intel Mac with the latest OS patches.
Can you run any of the examples? I've never used a Mac so I have to debug blind. > "This creates an instance of NSApplication that serves as a bridge > between SDL and Cocoa, similiar to that used by the Python project > Pygame. If this is successful, you should see the icon for a generic > OS-X ap appear in your dock." > > But I dont see an OS-X app in the doc after cocoahelper is loaded. In "cocoahelper.m", it seems that registering with the dock is enabled when SDL_USE_CAPS is #defined. It is, but it is #undef'ined on the very next line. #define SDL_USE_CPS 1 #undef SDL_USE_CPS I would comment out "#undef SDL_USE_CPS" and rebuild. - Luke _______________________________________________ application-builder mailing list application-builder@lispniks.com http://www.lispniks.com/mailman/listinfo/application-builder