2008/7/28 Elliott Slaughter <[EMAIL PROTECTED]>:
> Hi,

I played with this briefly. I couldn't get you image to work with the
color key either. I think it's because it's an 8 bit (palettised)
image.

I converted it to a true color image and it worked fine.

With imagemagick ...

convert zelda.gif -type TrueColor zelda2.bmp

I'm not that familiar with sdl-image at all. But the sdl docs mention
something about the setcolorkey arg matching the image format. And
there's a function in order to map an RGB color to a UINT RGB value
for you. So you may need to load the image, call this function on your
color key to get the actual color key you set...

SDL_MapRGB


justinhj
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