Hello,

I was attempting to use SDL (lispbuilder-sdl) to load a texture for use in
OpenGL (cl-opengl). The call to gl:tex-parameter-2d requires passing in a
sequence of pixels. In the original struct, SDL_surface has a member,
pixels. What I am trying to figure out is how to access the pixels member in
the wrapper class for SDL_surface.

Michael McDermott
_______________________________________________
application-builder mailing list
[email protected]
http://www.lispniks.com/mailman/listinfo/application-builder

Reply via email to