Hi Luke,

On Mon, 2009-10-05 at 17:20 -0700, Luke J Crook wrote:
> On Mon, 05 Oct 2009 15:04:33 -0700, Kamil Shakirov <[email protected]>  
> wrote:
> 
> > Hi,
> >
> > I am trying to run the OpenGL example from the UsingLispbuilderSDL
> > wiki manual with double buffering enabled, just adding
> > (sdl:set-gl-attribute :SDL-GL-DOUBLEBUFFER 1) before the sdl:window
> > call.
> 
> > Without enabled double buffering it works fine. I am running Mac OS X
> > 1.6.1 and SBCL 1.0.31.9 32bit and lispbuilder-sdl from SVN.
> 
> Thanks for the report Kamil. Elliott has confirmed that  
> (sdl:set-gl-attribute :SDL-GL-DOUBLEBUFFER 1) also breaks in Windows 7.  
> This needs to be investigated.

Thanks a lot for your help.

I'd like to report another problem in Mac OS X (this is working on Linux
(Ubuntu 9.04):

if I load lispbuilder-sdl (the cocoa helper appears in the Dock) in the
current SLIME session and then create SDL window then SBCL silently
crashes, SLIME session gets disconnected. Is that a known issue on Mac
OS X (1.6.1)?

When lispbuilder-sdl is loaded in SBCL started outside SLIME, I can
create SDL window, then start main SDL event loop and connect to the
running SBCL image via started swank server. For now I have a script
that automates all this but it would be great if it could be started all
in SLIME.

> - Luke
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-- 
--wbr.

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