SDL works on the DS? http://www.galaxygameworks.com/license-FAQ.html#5
On Wed, Oct 7, 2009 at 8:54 PM, Mikhail Novikov <freikse...@gmail.com>wrote:

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> Oh, I've read the company page, it seems that he is trying to get money
> from iPhone developers :) A bit too late maybe?
>
> Luke Crook wrote:
> > Yes, for dynamic linking or static linking and opening your code it is
> still free. However for linking statically and keeping your code closed
> source it is over $500 per license.
> >
> > We'll, Sam has to eat I suppose. And after supporting SDL for free all
> these years, he may as well start earning an income from it.
> >
> > I would think though that for >$500 per license it should be more of a
> game engine rather than the low level abstraction layer that it is.
> >
> > - Luke
> >
> > ------Original Message------
> > From: Mikhail Novikov
> > Sender: application-builder-boun...@lispniks.com
> > To: Application Builder Discussion
> > ReplyTo: Application Builder Discussion
> > Subject: Re: [ab] SDL 1.3 & static linking
> > Sent: Oct 7, 2009 20:26
> >
> > Hello!
> >
> > It is dual licensed AFAIK
> >
> > Quoting libsdl:
> >
> > 'SDL 1.3 and newer are available either under the GNU LGPL license , or
> under an alternative commercial license . '
> >
> > Best regards, Mikhail
> >
> > Luke J Crook wrote:
> >> This was the first I heard that static linking to SDL 1.3 requires a
> >> commercial license.
> >
> >> http://www.galaxygameworks.com/license-FAQ.html
> >
> >> - Luke
> >> _______________________________________________
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> >> http://www.lispniks.com/mailman/listinfo/application-builder
> >
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-- 
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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