W�rm wrote:
> Then you would simply have to add compatibility with
> more and more apps as you move along - not sure how
> well this would turn out though.

Thats because a Windows emulator wouldnt have anything
to do with the word "simple".

First things first. FreeDOS, although running for a long
time now, is still an infant project compared to others.
You need to start from something.

If you want a GUI, you cant just say "Lets have a Windows
emulator that do shee-bang and make coffee and super FX".

You have to have -something- that got moveable windows
and its own API. Something to start with.

Seal was nice, but not good enough. It was very buggy
and big. Qube, however, seems like an excelent solution.
Its alot more mature then Seal as far as code goes.
As programmers often do, i'm pretty sure that Michal
put all kind of lessons that he learned during the
development of Seal into Qube, to make it better.

Also, there's the last point: What is really needed to be
emulated in Windows is the Win32 API. Do notice the word
"API". API doesnt mean that we're also going to get a GUI,
mouse control, multitasking manager, etc'. It just means
that the API will be compatible.

The API can be added later. Infact, I suspect that its even
possible to port some of it from previous Linux projects.
So, thats how it goes: First get a working GUI. Then make
sure its clean of bugs and works good.

And THEN put the "bonus packages". Including the Win32 API.

Its all about "the order of things".

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