Date: Monday, February 3, 2014 @ 12:49:20 Author: alucryd Revision: 105256
archrelease: copy trunk to multilib-x86_64 Added: pcsx2/repos/multilib-x86_64/PKGBUILD (from rev 105255, pcsx2/trunk/PKGBUILD) Deleted: pcsx2/repos/multilib-x86_64/PKGBUILD ----------+ PKGBUILD | 106 ++++++++++++++++++++++++++++++------------------------------- 1 file changed, 53 insertions(+), 53 deletions(-) Deleted: PKGBUILD =================================================================== --- PKGBUILD 2014-02-03 11:44:27 UTC (rev 105255) +++ PKGBUILD 2014-02-03 11:49:20 UTC (rev 105256) @@ -1,53 +0,0 @@ -# $Id$ -# Maintainer: Maxime Gauduin <aluc...@gmail.com> -# Contributor: josephgbr <rafael.f...@gmail.com> -# Contributor: vEX <v...@niechift.com> - -pkgname=pcsx2 -pkgver=1.1.0.r5797 -pkgrel=1 -pkgdesc='A Sony PlayStation 2 emulator' -arch=('i686' 'x86_64') -url='http://www.pcsx2.net' -license=('GPL') -makedepends=('cmake' 'sparsehash' 'svn') -if [[ $CARCH == "i686" ]]; then - depends=('glew' 'libaio' 'libcanberra' 'libjpeg-turbo' 'nvidia-cg-toolkit' 'portaudio' 'sdl2' 'soundtouch' 'wxgtk2.8') -elif [[ $CARCH == "x86_64" ]]; then - makedepends+=('gcc-multilib' 'lib32-glew' 'lib32-libaio' 'lib32-libcanberra' 'lib32-libjpeg-turbo' 'lib32-mesa-libgl' 'lib32-nvidia-cg-toolkit' 'lib32-portaudio' 'lib32-sdl2' 'lib32-soundtouch' 'lib32-wxgtk2.8') -fi -options=('!emptydirs') -source=("${pkgname}::svn+http://pcsx2.googlecode.com/svn/trunk/#revision=${pkgver#*r}") -sha256sums=('SKIP') - -build() { - cd ${pkgname} - - if [[ -d build ]]; then - rm -rf build - fi - mkdir build && cd build - - if [[ $CARCH == "i686" ]]; then - cmake .. -DCMAKE_INSTALL_PREFIX='/usr' -DCMAKE_BUILD_TYPE='Release' -D{GLSL_API,PACKAGE_MODE,REBUILD_SHADER,SDL2_API,XDG_STD}=TRUE -DPLUGIN_DIR='/usr/lib/pcsx2' -DGAMEINDEX_DIR='/usr/share/pcsx2' -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config-2.8' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc-2.8' - elif [[ $CARCH == "x86_64" ]]; then - export CC='gcc -m32' - export CXX='g++ -m32' - export PKG_CONFIG_PATH='/usr/lib32/pkgconfig' - cmake .. -DCMAKE_INSTALL_PREFIX='/usr' -DCMAKE_BUILD_TYPE='Release' -D{GLSL_API,PACKAGE_MODE,REBUILD_SHADER,SDL2_API,XDG_STD}=TRUE -DPLUGIN_DIR='/usr/lib32/pcsx2' -DGAMEINDEX_DIR='/usr/share/pcsx2' -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config32-2.8' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc32-2.8' -DCMAKE_LIBRARY_PATH='/usr/lib32' - fi - - make -} - -package() { - cd ${pkgname}/build - - if [[ $CARCH == "x86_64" ]]; then - depends=('lib32-glew' 'lib32-libaio' 'lib32-libcanberra' 'lib32-libjpeg-turbo' 'lib32-nvidia-cg-toolkit' 'lib32-portaudio' 'lib32-sdl2' 'lib32-soundtouch' 'lib32-wxgtk2.8') - fi - - make DESTDIR="${pkgdir}" install -} - -# vim: ts=2 sw=2 et: Copied: pcsx2/repos/multilib-x86_64/PKGBUILD (from rev 105255, pcsx2/trunk/PKGBUILD) =================================================================== --- PKGBUILD (rev 0) +++ PKGBUILD 2014-02-03 11:49:20 UTC (rev 105256) @@ -0,0 +1,53 @@ +# $Id$ +# Maintainer: Maxime Gauduin <aluc...@gmail.com> +# Contributor: josephgbr <rafael.f...@gmail.com> +# Contributor: vEX <v...@niechift.com> + +pkgname=pcsx2 +pkgver=1.2.0 +pkgrel=1 +pkgdesc='A Sony PlayStation 2 emulator' +arch=('i686' 'x86_64') +url='http://www.pcsx2.net' +license=('GPL2' 'GPL3' 'LGPL2.1' 'LGPL3') +makedepends=('cmake' 'sparsehash' 'svn') +if [[ $CARCH == "i686" ]]; then + depends=('glew' 'libaio' 'libcanberra' 'libjpeg-turbo' 'nvidia-cg-toolkit' 'portaudio' 'sdl2' 'soundtouch' 'wxgtk2.8') +elif [[ $CARCH == "x86_64" ]]; then + makedepends+=('gcc-multilib' 'lib32-glew' 'lib32-libaio' 'lib32-libcanberra' 'lib32-libjpeg-turbo' 'lib32-mesa-libgl' 'lib32-nvidia-cg-toolkit' 'lib32-portaudio' 'lib32-sdl2' 'lib32-soundtouch' 'lib32-wxgtk2.8') +fi +options=('!emptydirs') +source=("${pkgname}-${pkgver}::svn+http://pcsx2.googlecode.com/svn/tags/v${pkgver%.?}") +sha256sums=('SKIP') + +build() { + cd ${pkgname}-${pkgver} + + if [[ -d build ]]; then + rm -rf build + fi + mkdir build && cd build + + if [[ $CARCH == "i686" ]]; then + cmake .. -DCMAKE_INSTALL_PREFIX='/usr' -DCMAKE_BUILD_TYPE='Release' -D{GLSL_API,PACKAGE_MODE,REBUILD_SHADER,SDL2_API,XDG_STD}=TRUE -DPLUGIN_DIR='/usr/lib/pcsx2' -DGAMEINDEX_DIR='/usr/share/pcsx2' -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config-2.8' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc-2.8' + elif [[ $CARCH == "x86_64" ]]; then + export CC='gcc -m32' + export CXX='g++ -m32' + export PKG_CONFIG_PATH='/usr/lib32/pkgconfig' + cmake .. -DCMAKE_INSTALL_PREFIX='/usr' -DCMAKE_BUILD_TYPE='Release' -D{GLSL_API,PACKAGE_MODE,REBUILD_SHADER,SDL2_API,XDG_STD}=TRUE -DPLUGIN_DIR='/usr/lib32/pcsx2' -DGAMEINDEX_DIR='/usr/share/pcsx2' -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config32-2.8' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc32-2.8' -DCMAKE_LIBRARY_PATH='/usr/lib32' + fi + + make +} + +package() { + cd ${pkgname}-${pkgver}/build + + if [[ $CARCH == "x86_64" ]]; then + depends=('lib32-glew' 'lib32-libaio' 'lib32-libcanberra' 'lib32-libjpeg-turbo' 'lib32-nvidia-cg-toolkit' 'lib32-portaudio' 'lib32-sdl2' 'lib32-soundtouch' 'lib32-wxgtk2.8') + fi + + make DESTDIR="${pkgdir}" install +} + +# vim: ts=2 sw=2 et: