Date: Wednesday, October 23, 2019 @ 08:33:02
  Author: lcarlier
Revision: 365380

upgpkg: libglvnd 1.2.0-4

add a workaround for FS#64182

Added:
  libglvnd/trunk/temporary-gl-header-workaround.patch
Modified:
  libglvnd/trunk/PKGBUILD

--------------------------------------+
 PKGBUILD                             |    7 -
 temporary-gl-header-workaround.patch |  231 +++++++++++++++++++++++++++++++++
 2 files changed, 237 insertions(+), 1 deletion(-)

Modified: PKGBUILD
===================================================================
--- PKGBUILD    2019-10-23 07:30:32 UTC (rev 365379)
+++ PKGBUILD    2019-10-23 08:33:02 UTC (rev 365380)
@@ -2,7 +2,7 @@
 
 pkgname=libglvnd
 pkgver=1.2.0
-pkgrel=3
+pkgrel=4
 pkgdesc="The GL Vendor-Neutral Dispatch library"
 arch=('x86_64')
 url="https://github.com/NVIDIA/libglvnd";
@@ -11,9 +11,11 @@
 provides=('libgl' 'libegl' 'libgles')
 
source=("$pkgname-$pkgver.tar.gz::https://github.com/NVIDIA/libglvnd/archive/v$pkgver.tar.gz";
        0001-Add-a-configure-option-to-disable-glesv1-or-glesv2.patch
+       temporary-gl-header-workaround.patch
         LICENSE)
 
sha512sums=('0e0e9c3f303739c73f5bee4c2aaef9eff56440345f2f1ce285ee98eb94c1e5e740774dd501aeeed1299aa25a449d813a850e95282999a3ca4648d2381d6c8fa6'
             
'b2d2e8fd7ea92bfc913d0b808d15c801e7c3ceb484bdd60700fd1c9ce27b4fbd4b68e568e967599f2e5132cc1ed382ec87a07c16bd3bfa5c4d920f2d9600e689'
+            
'e765fcfa4a658ab5d4b7c843c105b2132743ae722539ec16e14a6abbab9f23aa0a044c36124cff5bffea0203cf294ef2cac90b3e1fd806049506df745d8924ce'
             
'bf0f4a7e04220a407400f89226ecc1f798cc43035f2538cc8860e5088e1f84140baf0d4b0b28f66e4b802d4d6925769a1297c24e1ba39c1c093902b2931781a5')
 
 prepare() {
@@ -22,6 +24,9 @@
   # merged upstream
   patch -Np1 -i 
../0001-Add-a-configure-option-to-disable-glesv1-or-glesv2.patch
 
+  # temporary workaround - see FS#64182 , 
https://gitlab.freedesktop.org/glvnd/libglvnd/issues/194
+  patch -Np1 -i ../temporary-gl-header-workaround.patch
+
   ./autogen.sh
 }
 

Added: temporary-gl-header-workaround.patch
===================================================================
--- temporary-gl-header-workaround.patch                                (rev 0)
+++ temporary-gl-header-workaround.patch        2019-10-23 08:33:02 UTC (rev 
365380)
@@ -0,0 +1,231 @@
+diff --git a/include/GL/gl.h b/include/GL/gl.h
+index 3f8cb62..2518dfb 100644
+--- a/include/GL/gl.h
++++ b/include/GL/gl.h
+@@ -27,40 +27,24 @@
+ #ifndef __gl_h_
+ #define __gl_h_
+ 
+-#if defined(USE_MGL_NAMESPACE)
+-#include "gl_mangle.h"
+-#endif
+-
+-
+ /**********************************************************************
+- * Begin system-specific stuff. Do not do any of this when building
+- * for SciTech SNAP, as this is all done before this header file is
+- * included. 
++ * Begin system-specific stuff.
+  */
+-#if !defined(__SCITECH_SNAP__)
+-
+-#if defined(__BEOS__)
+-#include <stdlib.h>     /* to get some BeOS-isms */
+-#endif
+-
+-#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
+-#define OPENSTEP
+-#endif
+ 
+ #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
+ #define __WIN32__
+ #endif
+ 
+-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
++#if defined(__WIN32__) && !defined(__CYGWIN__)
+ #  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* 
tag specify we're building mesa as a DLL */
+ #    define GLAPI __declspec(dllexport)
+ #  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag 
specifying we're building for DLL runtime support */
+ #    define GLAPI __declspec(dllimport)
+ #  else /* for use with static link lib build of Win32 edition only */
+ #    define GLAPI extern
+-#  endif /* _STATIC_MESA support */
++#  endif
+ #  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* 
The generated DLLs by MingW with STDCALL are not compatible with the ones done 
by Microsoft's compilers */
+-#    define GLAPIENTRY 
++#    define GLAPIENTRY
+ #  else
+ #    define GLAPIENTRY __stdcall
+ #  endif
+@@ -72,10 +56,6 @@
+ #  define GLAPIENTRY
+ #endif /* WIN32 && !CYGWIN */
+ 
+-#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
+-#  define PRAGMA_EXPORT_SUPPORTED             1
+-#endif
+-
+ /*
+  * WINDOWS: Include windows.h here to define APIENTRY.
+  * It is also useful when applications include this file by
+@@ -91,10 +71,6 @@
+ #include <windows.h>
+ #endif
+ 
+-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
+-#pragma import on
+-#endif
+-
+ #ifndef GLAPI
+ #define GLAPI extern
+ #endif
+@@ -116,15 +92,6 @@
+ #define GLAPIENTRYP GLAPIENTRY *
+ #endif
+ 
+-#ifdef CENTERLINE_CLPP
+-#define signed
+-#endif
+-
+-#if defined(PRAGMA_EXPORT_SUPPORTED)
+-#pragma export on
+-#endif
+-
+-#endif /* !__SCITECH_SNAP__ */
+ /*
+  * End system-specific stuff.
+  **********************************************************************/
+@@ -718,7 +685,7 @@ typedef double             GLclampd;       /* double 
precision float in [0,1] */
+ #define GL_LIST_BIT                           0x00020000
+ #define GL_TEXTURE_BIT                                0x00040000
+ #define GL_SCISSOR_BIT                                0x00080000
+-#define GL_ALL_ATTRIB_BITS                    0x000FFFFF
++#define GL_ALL_ATTRIB_BITS                    0xFFFFFFFF
+ 
+ 
+ /* OpenGL 1.1 */
+@@ -1738,6 +1705,7 @@ GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum 
target, GLenum format,
+ 
+ 
+ 
++
+ /*
+  * OpenGL 1.3
+  */
+@@ -2085,26 +2053,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) 
(GLenum target, const GLsh
+ 
+ 
+ 
+-#if GL_ARB_shader_objects
+-
+-#ifndef GL_MESA_shader_debug
+-#define GL_MESA_shader_debug 1
+-
+-#define GL_DEBUG_OBJECT_MESA              0x8759
+-#define GL_DEBUG_PRINT_MESA               0x875A
+-#define GL_DEBUG_ASSERT_MESA              0x875B
+-
+-GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
+-GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, 
GLenum shaderType);
+-GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, 
GLenum shaderType, GLsizei maxLength,
+-                                         GLsizei *length, GLcharARB 
*debugLog);
+-GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum 
logType, GLenum shaderType);
+-
+-#endif /* GL_MESA_shader_debug */
+-
+-#endif /* GL_ARB_shader_objects */
+-
+-
+ /*
+  * ???. GL_MESA_packed_depth_stencil
+  * XXX obsolete
+@@ -2121,60 +2069,6 @@ GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA 
(GLhandleARB obj, GLenum logTyp
+ #endif /* GL_MESA_packed_depth_stencil */
+ 
+ 
+-#ifndef GL_MESA_program_debug
+-#define GL_MESA_program_debug 1
+-
+-#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0
+-#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1
+-#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2
+-#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3
+-#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4
+-#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5
+-#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6
+-#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7
+-
+-typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
+-
+-GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, 
GLprogramcallbackMESA callback, GLvoid *data);
+-
+-GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, 
const GLubyte *name, GLfloat *v);
+-
+-#endif /* GL_MESA_program_debug */
+-
+-
+-#ifndef GL_MESA_texture_array
+-#define GL_MESA_texture_array 1
+-
+-/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
+- */
+-#ifndef GL_EXT_texture_array
+-
+-#ifdef GL_GLEXT_PROTOTYPES
+-GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
+-    GLenum attachment, GLuint texture, GLint level, GLint layer);
+-#endif /* GL_GLEXT_PROTOTYPES */
+-
+-#if 0
+-/* (temporarily) disabled because of collision with typedef in glext.h
+- * that happens if apps include both gl.h and glext.h
+- */
+-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
+-    GLenum attachment, GLuint texture, GLint level, GLint layer);
+-#endif
+-
+-#define GL_TEXTURE_1D_ARRAY_EXT         0x8C18
+-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT   0x8C19
+-#define GL_TEXTURE_2D_ARRAY_EXT         0x8C1A
+-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
+-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+-#endif
+-
+-#endif
+-
+-
+ #ifndef GL_ATI_blend_equation_separate
+ #define GL_ATI_blend_equation_separate 1
+ 
+@@ -2186,27 +2080,20 @@ typedef void (APIENTRYP 
PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
+ #endif /* GL_ATI_blend_equation_separate */
+ 
+ 
+-/**
+- ** NOTE!!!!!  If you add new functions to this file, or update
+- ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
+- ** in that file for details.
+- **/
+-
+-
+-
+-/**********************************************************************
+- * Begin system-specific stuff
+- */
+-#if defined(PRAGMA_EXPORT_SUPPORTED)
+-#pragma export off
++/* GL_OES_EGL_image */
++#if !defined(GL_OES_EGL_image) && !defined(GL_EXT_EGL_image_storage)
++typedef void* GLeglImageOES;
+ #endif
+ 
+-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
+-#pragma import off
++#ifndef GL_OES_EGL_image
++#define GL_OES_EGL_image 1
++#ifdef GL_GLEXT_PROTOTYPES
++GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, 
GLeglImageOES image);
++GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, 
GLeglImageOES image);
++#endif
++typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, 
GLeglImageOES image);
++typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) 
(GLenum target, GLeglImageOES image);
+ #endif
+-/*
+- * End system-specific stuff
+- **********************************************************************/
+ 
+ 
+ #ifdef __cplusplus

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