Robin Candau pushed to branch main at Arch Linux / Packaging / Packages / godot
Commits:
f8c3ced1 by Christer Solskogen at 2025-09-14T14:43:56+02:00
Workaround for using the "correct" CARCH so godot compiles
- - - - -
1 changed file:
- PKGBUILD
Changes:
=====================================
PKGBUILD
=====================================
@@ -42,6 +42,10 @@ prepare() {
# Prepare the Godot Mono MIME file as well
cp -f org.godotengine.Godot.xml org.godotengine.Godot-mono.xml
+
+ # Some build systems uses arm64 instead of aarch64. This is one of them.
+ [[ ${CARCH} == aarch64 ]] && export CARCH=arm64
+
}
build() {
View it on GitLab:
https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/commit/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec
--
View it on GitLab:
https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/commit/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec
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