On (11/01/11 22:38), Mauro Santos wrote:
-~> On 01-11-2011 21:01, Leonid Isaev wrote:
-~> > On (11/01/11 20:45), Mauro Santos wrote:
-~> > -~> On 01-11-2011 17:34, Leonid Isaev wrote:
-~> > -~> > On (11/01/11 16:40), Matej Ľach wrote:
-~> > -~> > -~> I support this idea.
-~> > -~> > -~> Keep most games in AUR and the more popular ones can have their
-~> > -~> > -~> own repo [games] on a separate server.
-~> > -~> > -~> This server could be community financed using donations and if 
not
-~> > -~> > -~> enough interest will be raised for new repo, all these huge 
games
-~> > -~> > -~> can be moved to AUR and the smaller ones can stay in 
[community].
-~> > -~> > -~> 
-~> > -~> > -~> That's my view at it.
-~> > -~> > -~> 
-~> > -~> > 
-~> > -~> > +1, but what I can't understand is why the MiB size is a figure of 
merit?
-~> > -~> > Instead a more relevant question, imho, is why waste server 
resources and time
-~> > -~> > on bad software?
-~> > -~> > 
-~> > -~> > Most of these games are either from 1990 era or developed simply 
for fun and
-~> > -~> > have poor quality, especially compared to multi-million budgeted 
Windows games.
-~> > -~> > And look at the number of game pkgs per TU in community. Most 
likely these
-~> > -~> > packages are simply being routinely rebuilt without seeing much 
usage.
-~> > -~> > 
-~> > -~> 
-~> > -~> So in short you mean the community should dismiss free linux games 
only
-~> > -~> because they have low usage and are developed/maintained in the spare
-~> > -~> time of their maintainers/developers, which most of the times have 
very
-~> > -~> small or nonexistent budgets and instead favor multi-million budgeted
-~> > -~> games which most of the times although pretty and shinny are utter
-~> > -~> rubbish in every other respect.
-~> > -~> 
-~> > -~> By that logic we might as well stop using gnu/linux in the desktop 
since
-~> > -~> the global usage falls within statistical uncertainty levels or as 
some
-~> > -~> would would like it to be, a rounding error.
-~> > -~> 
-~> > -~> -- 
-~> > -~> Mauro Santos
-~> > 
-~> > Games are like movies -- w/o budget they become reality shows. For 
comparison,
-~> > gcc IS competitive with intel/PG compilers. Besides, what is the serious 
GPU
-~> > (i.e.  not Intel) support in linux, when you also consider performance? 
Similar
-~> > to MacOS and well below Win.
-~> > 
-~> 
-~> True, however there are games that can be perfectly played with the free
-~> drivers. Performance and feature support is also getting better but it
-~> takes time, as you may know very well, only very recently has the needed
-~> documentation been released for some gpus so there are many things to be
-~> done to bring support to the level of closed drivers.
-~> 
-~> Getting a bit more into topic, the size of games, how would you expect
-~> to have a game that can look anywhere similar to contemporary games and
-~> not use some space? Contemporary games space usage is measured in

I don't.

-~> gigabytes so by comparison I'd say free games are doing quite well.

Again, it's not about the size, but rather about cleanup. But eventually, it is
up to respective maintainers to decide whether to keep games in community or
not...

-~> 
-~> -- 
-~> Mauro Santos

-- 
Leonid Isaev
GnuPG key ID: 164B5A6D
Key fingerprint: C0DF 20D0 C075 C3F1 E1BE  775A A7AE F6CB 164B 5A6D

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