Thanks I'll try them out :) Le 18/10/2016 14:28, Luke Kenneth Casson Leighton a écrit : > On 10/18/16, ryan <rrr...@tds.net> wrote: >> >> >> On 10/17/2016 07:46 PM, mdn wrote: >>> Another one witch is also a compromise that I come up with. >>> Is that since all video games are ephemera (1 or 2 years) what you can >>> do is to sell the content of it and releases the software/sources under >>> free/libre licence and when you have made/reached the estimate amount of >>> money or more you can release under copyleft the content of the game >>> (art etc...). > > this happened with descent and descent 2. the first 3d game ever to > have 6 degrees of freedom. you can look it up (on sourceforge i > believe) and compile it up for DOS as well as linux. the data files > are non-free (but still accessible) and there is a community around > the engine creating their own maps. > > the really *really* nice thing about descent is that it actually works > well on 320x240 on 16mhz 386s all the way up to modern systems. > > l. > > _______________________________________________ > arm-netbook mailing list arm-netbook@lists.phcomp.co.uk > http://lists.phcomp.co.uk/mailman/listinfo/arm-netbook > Send large attachments to arm-netb...@files.phcomp.co.uk >
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