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https://reviewboard.asterisk.org/r/3340/
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(Updated March 14, 2014, 11:05 a.m.)


Status
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This change has been marked as submitted.


Review request for Asterisk Developers, Joshua Colp and Matt Jordan.


Changes
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Committed in revision 410558


Bugs: ASTERISK-23444
    https://issues.asterisk.org/jira/browse/ASTERISK-23444


Repository: Asterisk


Description
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This patch adds a stasis forwarder to put events from the playback channel (the 
side of the unreal channel chain responsible for playing sounds to the bridge) 
into the bridge stasis topic. This way if you are subscribed to the bridge and 
play sounds to it using ARI, you'll know when those sounds start and stop.


Diffs
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  /branches/12/res/ari/resource_bridges.c 410487 

Diff: https://reviewboard.asterisk.org/r/3340/diff/


Testing
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1. Had a websocket connect using stasis application 'hello'
2. Created a bridge using ARI
3. Subscribed 'hello' to the bridge created in (2) using ARI
4. Used bridge/play to play tt-wesels to the bridge

Before patch:

*crickets*

After patch:
RESPONSE: 
{"application":"hello","type":"PlaybackStarted","playback":{"id":"2f88583c-ccee-4340-9fe7-25352c1e6c5e","media_uri":"sound:tt-weasels","target_uri":"bridge:0ec1f7f4-62a3-49d1-9877-734ac987112e","language":"en","state":"playing"}}
RESPONSE: 
{"application":"hello","type":"PlaybackFinished","playback":{"id":"2f88583c-ccee-4340-9fe7-25352c1e6c5e","media_uri":"sound:tt-weasels","target_uri":"bridge:0ec1f7f4-62a3-49d1-9877-734ac987112e","language":"en","state":"done"}}

I also repeated this test with a PJSIP channel in the bridge to confirm that 
the sounds were starting and stopping at the expected times.

I only receive the PlaybackStarted and PlaybackFinished events on the bridge 
topic and not anything like BridgeEnter/Leave events or channel hangup events. 
The reason for this I believe is because I'm pushing the opposite (unreal;1 vs 
unreal;2) channel into the bridge from the one actually executing the playback 
events and I'm canceling the forward before a hangup stasis message is 
generated. At first I suspected I would receive channel hangup notifications on 
account of hanging up the channel in the bridge prior to canceling the stasis 
forward. I'm not sure if that would go against the intent of this patch or not, 
but it doesn't appear to be the case... probably a matter of the stasis forward 
being canceled before the playback channel hangs up.


Thanks,

Jonathan Rose

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