> On April 10, 2014, 11:20 p.m., rmudgett wrote:
> > I'm not seeing any protection from loss of frames when the channels 
> > optimize out.  Losing media frames isn't nice but is tollerable.  Losing 
> > control frames is unacceptable.

1. Can you explain the scenario and how I would lose frames.

2. Since I'm using standard APIs we now provide if I have to do special stuff 
shouldn't every user?


- Joshua


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This is an automatically generated e-mail. To reply, visit:
https://reviewboard.asterisk.org/r/3433/#review11572
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On April 9, 2014, 7:49 p.m., Joshua Colp wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://reviewboard.asterisk.org/r/3433/
> -----------------------------------------------------------
> 
> (Updated April 9, 2014, 7:49 p.m.)
> 
> 
> Review request for Asterisk Developers, Matt Jordan, Mark Michelson, and 
> rmudgett.
> 
> 
> Repository: Asterisk
> 
> 
> Description
> -------
> 
> This change removes Unreal/Local channel optimization from the core and 
> isolates it in a bridging technology implementation. The implementation 
> attempts to optimize when channels join a bridge using it, instead of 
> attempting to optimize constantly as frames pass. This review is not just for 
> the code itself but the approach in general. Is this something we'd like? Is 
> it viable?
> 
> Now the con...
> 
> Since this is implemented as a bridging technology and not as part of the 
> bridging core it can not optimize completely when multi-party bridges are 
> involved. If you have a chain in the middle that'll go anyway but no merging 
> of bridges will occur.
> 
> 
> Diffs
> -----
> 
>   /branches/12/main/core_unreal.c 411867 
>   /branches/12/main/core_local.c 411867 
>   /branches/12/main/bridge.c 411867 
>   /branches/12/include/asterisk/core_unreal.h 411867 
>   /branches/12/bridges/bridge_unreal.c PRE-CREATION 
> 
> Diff: https://reviewboard.asterisk.org/r/3433/diff/
> 
> 
> Testing
> -------
> 
> Since this has been an idea and side project I've only done some tests myself 
> with large numbers of Local channels in chains (100, 200, 300) and confirmed 
> that stuff works as expected.
> 
> 
> Thanks,
> 
> Joshua Colp
> 
>

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