> On April 10, 2014, 11:20 p.m., rmudgett wrote: > > I'm not seeing any protection from loss of frames when the channels > > optimize out. Losing media frames isn't nice but is tollerable. Losing > > control frames is unacceptable.
1. Can you explain the scenario and how I would lose frames. 2. Since I'm using standard APIs we now provide if I have to do special stuff shouldn't every user? - Joshua ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://reviewboard.asterisk.org/r/3433/#review11572 ----------------------------------------------------------- On April 9, 2014, 7:49 p.m., Joshua Colp wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://reviewboard.asterisk.org/r/3433/ > ----------------------------------------------------------- > > (Updated April 9, 2014, 7:49 p.m.) > > > Review request for Asterisk Developers, Matt Jordan, Mark Michelson, and > rmudgett. > > > Repository: Asterisk > > > Description > ------- > > This change removes Unreal/Local channel optimization from the core and > isolates it in a bridging technology implementation. The implementation > attempts to optimize when channels join a bridge using it, instead of > attempting to optimize constantly as frames pass. This review is not just for > the code itself but the approach in general. Is this something we'd like? Is > it viable? > > Now the con... > > Since this is implemented as a bridging technology and not as part of the > bridging core it can not optimize completely when multi-party bridges are > involved. If you have a chain in the middle that'll go anyway but no merging > of bridges will occur. > > > Diffs > ----- > > /branches/12/main/core_unreal.c 411867 > /branches/12/main/core_local.c 411867 > /branches/12/main/bridge.c 411867 > /branches/12/include/asterisk/core_unreal.h 411867 > /branches/12/bridges/bridge_unreal.c PRE-CREATION > > Diff: https://reviewboard.asterisk.org/r/3433/diff/ > > > Testing > ------- > > Since this has been an idea and side project I've only done some tests myself > with large numbers of Local channels in chains (100, 200, 300) and confirmed > that stuff works as expected. > > > Thanks, > > Joshua Colp > >
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