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branches/12/include/asterisk/config.h <https://reviewboard.asterisk.org/r/4215/#comment24329> This should be done separately, and changing an API call like this is not nice. The old one should still exist and a new one should appear. branches/12/include/asterisk/sorcery.h <https://reviewboard.asterisk.org/r/4215/#comment24330> With all of these observers it may be now useful to provide a description of what they are observing in more detail for each API function. branches/12/main/sorcery.c <https://reviewboard.asterisk.org/r/4215/#comment24331> Magic number. Make it a define, and probably smaller. branches/12/main/sorcery.c <https://reviewboard.asterisk.org/r/4215/#comment24332> Magic number. Make it a define, and probably smaller. branches/12/main/sorcery.c <https://reviewboard.asterisk.org/r/4215/#comment24333> All of the vector operations need to be protected. Vectors themselves do not have any locking, so if observer adding/removing is done at runtime as things progress... sadness. branches/12/main/sorcery.c <https://reviewboard.asterisk.org/r/4215/#comment24334> Another magic number. - Joshua Colp On Nov. 28, 2014, 6:13 p.m., George Joseph wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://reviewboard.asterisk.org/r/4215/ > ----------------------------------------------------------- > > (Updated Nov. 28, 2014, 6:13 p.m.) > > > Review request for Asterisk Developers and Joshua Colp. > > > Repository: Asterisk > > > Description > ------- > > > Interface for the global sorcery observer > > /*! \brief Callback after an instance is created */ > void (*instance_created)(const char *name, struct ast_sorcery *sorcery); > > /*! \brief Callback after an wizard is registered */ > void (*wizard_registered)(const char *name, const struct ast_sorcery_wizard > *wizard); > > > Interface for the sorcery instance observer > > /*! \brief Callback before an instance is destroyed */ > void (*instance_destroyed)(const char *name, struct ast_sorcery *sorcery); > > /*! \brief Callback before instance is loaded/reloaded */ > void (*instance_loading)(const char *name, const struct ast_sorcery *sorcery, > int reloaded); > > /*! \brief Callback after instance is loaded/reloaded */ > void (*instance_loaded)(const char *name, const struct ast_sorcery *sorcery, > int reloaded); > > /*! \brief Callback after a wizard is mapped to an object_type */ > void (*wizard_mapped)(const char *name, struct ast_sorcery *sorcery, > const char *object_type, struct ast_sorcery_wizard *wizard, const char > *wizard_args, > void *wizard_data); > > /*! \brief Callback after any obect_type is registered */ > void (*object_type_registered)(const char *name, struct ast_sorcery *sorcery, > const char *object_type); > > /*! \brief Callback before any obect_type is loaded/reloaded */ > void (*object_type_loading)(const char *name, const struct ast_sorcery > *sorcery, > const char *object_type, int reloaded); > > /*! \brief Callback after any obect_type is loaded/reloaded */ > void (*object_type_loaded)(const char *name, const struct ast_sorcery > *sorcery, > const char *object_type, int reloaded); > > > Interface for the sorcery wizard observer > > /*! \brief Callback before a wizard is unregistered */ > void (*wizard_unregistered)(const char *name, const struct ast_sorcery_wizard > *wizard); > > /*! \brief Callback after a wizard is loaded/reloaded for any type */ > void (*wizard_loaded)(const char *name, const struct ast_sorcery_wizard > *wizard, > const char *object_type, int reloaded); > > > Add the following observer add/remove APIs > > int ast_sorcery_global_observer_add(const struct ast_sorcery_global_observer > *callbacks); > void ast_sorcery_global_observer_remove(const struct > ast_sorcery_global_observer *callbacks); > int ast_sorcery_instance_observer_add(struct ast_sorcery *sorcery, > const struct ast_sorcery_instance_observer *callbacks); > void ast_sorcery_instance_observer_remove(struct ast_sorcery *sorcery, > const struct ast_sorcery_instance_observer *callbacks); > int ast_sorcery_wizard_observer_add(struct ast_sorcery_wizard *wizard, > const struct ast_sorcery_wizard_observer *callbacks); > void ast_sorcery_wizard_observer_remove(struct ast_sorcery_wizard *wizard, > const struct ast_sorcery_wizard_observer *callbacks); > > > Expose the following apply mapping APIs for future use... > > enum ast_sorcery_apply_result __ast_sorcery_apply_wizard_mapping(struct > ast_sorcery *sorcery, > const char *type, const char *module, const char *name, const > char *data, unsigned int caching); > #define ast_sorcery_apply_wizard_mapping(sorcery, type, name, data, caching) \ > __ast_sorcery_apply_wizard_mapping((sorcery), (type), AST_MODULE, > (name), (data), (caching)); > > > Diffs > ----- > > branches/12/tests/test_sorcery.c 428631 > branches/12/tests/test_config.c 428631 > branches/12/main/sorcery.c 428631 > branches/12/main/config.c 428631 > branches/12/include/asterisk/test.h 428631 > branches/12/include/asterisk/sorcery.h 428631 > branches/12/include/asterisk/config.h 428631 > > Diff: https://reviewboard.asterisk.org/r/4215/diff/ > > > Testing > ------- > > All existing unit tests pass. > Additional sorcery units tests were added for the new observers. > Testsuite testing in progress. > > > Thanks, > > George Joseph > >
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