Ryan Gammon wrote:
Maybe the attached? __sparc__ and __alpha should fall through to the #else, and continue to #include "machine/soundcard.h"

Index: audlinux_oss.h =================================================================== RCS file: /cvsroot/audio/device/pub/platform/unix/audlinux_oss.h,v retrieving revision 1.5 diff -u -r1.5 audlinux_oss.h --- audlinux_oss.h 9 Jul 2004 18:38:19 -0000 1.5 +++ audlinux_oss.h 5 May 2005 17:53:07 -0000 @@ -59,8 +59,8 @@ #include "sys/soundcard.h" #elif defined _NETBSD #include "soundcard.h" -#elif defined _FREEBSD || defined __alpha || defined __sparc__ -#include "machine/soundcard.h" +#elif defined _FREEBSD +#include <sys/soundcard.h> #else #include "machine/soundcard.h" #endif


Looks good.

--greg.



Greg Wright wrote:

Nicholas Hart wrote:

the player is definitely building on sparc, please don't break!



Then we just need to make sure that:

-#include "machine/soundcard.h"
+#include <sys/soundcard.h>

works for __sparc__. This is assuming that sparc builds use
audlinux_oss.



--greg.




On Wed, 2005-05-04 at 15:56, Greg Wright wrote:

Ryan Gammon wrote:

Contributed by Thierry Thomas on player-dev, this fixes the include path for soundcard.h on freebsd.

For HEAD and 150Cay.



As long as it doesn't affect alpha or sparc it looks good to me.
(if the player isn't building on sparc or alpha then it doesn't matter).


--greg.


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