Re: GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment
Well, it isn't just power users. Windows has its problems too, but I can be faster here. It's not a question of needing to learn, it's quite simply that the windows model is faster. In any moderately complex application, the idea of having to interact with everything becomes cumbersome, and after about 2 or 3 levels it becomes incredibly slow. Voiceover is good enough that no one would buy a commercial screen reader. Thus there is no real commercial opportunity given the startup time. It is not a disservice to the community in general-it's good enough that people can get things done. I still believe it can be done better. We don't really have an example of a disservice at this point, because few companies have included their screen reader with the OS. That said, after learning OSX (and I really did invest the time to learn OSX), it turns out that Voiceover is broken enough to make programming a slow, cu mbersome, and generally unpleasant affair-the terminal bug has been known about for years without a fix, and XCode is a great example of where the Voiceover navigation model breaks down quickly-stop interacting three or so times, go somewhere else, interact three or so times, press a button, and repeat for the next one (minimum 5 keystrokes, and exploring is painful because you have to make sure to interact with everything before finding out what's inside). I'd say it's not just power users being affected, but that it does work well enough that 75% of the community would be satisfied with it. However, there are some warning signs that the desktop version of Voiceover may not be a top priority anymore-in 5 years, it might still be going strong. In five years, it might be the first example of my possible scenario in which this is a disservice. Only time will tell, but at the moment it is still, indeed, a service.
URL: http://forum.audiogames.net/viewtopic.php?pid=144090#p144090
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