Re: bokurano daiboukenn 3
With the camera, hold g then press the arrow keys to move the view of the camera. The beep determines the land or obstacle value of that square.
The footsteps aren't really echoes they're more a duplicated footstep. So you'll hear 2 as your moving.
URL: http://forum.audiogames.net/viewtopic.php?pid=151207#p151207
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