Re: Let's talk about audiogame development environments

Hi Ian.
[[wow]], 11 years? I'm really surprised to hear that.
I've written OpenAL Header for HSP, but not using it yet because I'm on the learning stage. The Programmer's guide is so long that it takes hours to understand.
I'm also working on an FPS, but this time, audio processing with BASS libraries. I'm personally disappointed with BASS 3D feature, so coded 2d FPS panning engine for myself.

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