Re: Scrolling Battles Pro

Awesome update Mason, great job!
I'm sure you've been working pretty hard based on how fast these updates are coming out, so I, and I'm sure others as well, really appreciate it.
I love that the climbing bug is gone, and the pitch change on items was a good idea, also very happy about being able to fire and look up and down.


Only having a few problems here that haven't already been documented.
A new bug is that somehow the ambiance for the water got moved to the very end of the map... smile
Seems like the way enemies stalk you is a bit strange, they literally stay on the same exact square as you without attacking, and the only way you can get them off your tail is by jumping several times or using the glider to get far enough away to shoot them, kinda weird, but amusing.
I'm not able to hit people at range when firing up and dow n for some reason, fists work fine though, it seems like the enemies location on TOBD isn't the same as their position in terms of left to right when looking straight up or down at them.
This is understandable though, this system is quite new.
The ladder on the other end of the bridge still isn't flush with the ground, it has an extra grass tile there, that doesn't keep enemies from using it though, it's just a little weird that's all.
The AI's however don't seem to want to go up the ladder on the other side of the bridge though, just the first one.
When clearing your data, the game freezes and has to be restarted, though it does do it's job.
It would be nice if enemies fired more randomly instead of just as fast as possible, and reloaded a bit slower, or at least waited an instant after reloading to start firing again, that would make them seem allot more human, the same goes for bombs, they often drop all of them at once instead of just a few, and usually don't run away before they explode! big_smile


Hoping for caps and better weapon balancing in the next update, that should make online play allot more fun.


Thumbs up for your effort, this looks like it's starting to turn around in a good way, and your the one that's making it happen, so you should be proud of what you've accomplished so far. (highfive)

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : 1008jmd via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : defender via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Rory via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Rory via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector

Reply via email to