Re: Scrolling Battles Pro

I agree with you. As stated before, the fighting is still a little basic. It should be noted that the lag in single-player mode can be so bad that I cannot even move one tile per second at times. Another thing with the weapons is that they don't exactly act the way they do in real life. Again, no one should be able to throw a grenade at you from ten tiles away and expect to receive no damage. In fact they should take almost as much damage because they are in the blast radius. The sounds of the weapons really aren't interesting, apart from the machinegun. The handgun reminds me of the pistol in Psycho Strike, which brings me to my next point. We should have both pistols and revolvers. Finally, this may seem trivial, but I think it would improve a player's awareness to their environment. When pressing c, we are told what kind of tile we are standing on and then the coordinates. I don't think we need to hear all of that at once. If we just want coordinates, we pre ss c and if we want to know the kind of tile surface we are standing on, we could press a different key. Hope these suggestions aren't too much for you guys to process at once.

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