Re: How to create executables from BGT created games
I think he means creating an installer, which bgt itself does not natively provide out of the box functionality for.
I'm not counting the audioform method, since you would need a lot of time, and a lot of know how about what your doing.
iExpress should be an ok solution, I think.
Honestly though, your better off just zipping it up and throwing it on a website or somewhere. Makes the lives of people who run games and software from USB a lot easier.
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