Re: Kickstarter - RELESS, 3D audio positioning system
From what I can see from other libraries, they have the standard 3D audio positioning functions that are found in most advanced 3D engines. What RELESS offers instead is a 3D audio positioning system that relies on different sound properties indicating various conditions (such as moving in a certain direction, accelerating, ect). Standard 3D audio positioning already does this somewhat but only usually has doppler effect, panning and volume control, sometimes with a low pass directly behind the ears of the listener. RELESS also calculates collisions actively. In addition, unlike other 3D emitter engines, it can be customized so a variety of effects with various values can be applied, to have a much wider range of 3D effects.
My demo is buggy, the panning doesn't work if you're at a certain angle, and I had to combine the reverb channels into one since I was working with an external software package for the demo. The reverb's time drops as it approaches the sur face, but this is hard to hear because it's pretty buggy.
It's true that other games have used this sort of engine in the past, this is an attempt to commercialize it and perhaps even instill an accessibility standard.
to long didn't read: It basically is a super customizable 3D audio positioning tool, not just a new audio engine. Although it has basic functions of those engines so you don't need to use two.
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